Archive for August, 2009

Arcana: Spell Duel has been Submitted

Monday, August 31st, 2009

A full test group submitted many bugs which needed addressing, and my son and several testers helped me test several online duels to iron out some other miscellaneous bugs and needed features.  I submitted the first build of Arcana: Spell Duel to the App. It was a lot of spare time work this summer but it was definitely worth it.

In the next two weeks I’ll be working on a promo vid and figuring out what to do next. I’m glad to have this done, as I’m expecting a new baby any day now!

CastleGuard2 Sources Released

Wednesday, August 26th, 2009

In the spirit of giving, and of fostering perhaps a community RPG project like what we used to have at www.mydreamrpg.com, I have released the source code of CastleGuard2, my iPhone RPG created with Shiva. It doesn’t contain any of the protected artwork which is licensed to me, but it does maintain referential integrity. I’m releasing the project for a few reasons:

  1. As I said, to see if a community RPG code project can be sparked up
  2. To help some Shiva coders maybe learn a few things they need to know to make iPhone RPG/Action games
  3. As I continue to develop it, I will take advantage of improvements other suggest: I like to learn from folks!

You can find the thread/files here. There is a Personal Learning Edition (free) of Shiva which you can use to figure out if it’s the right tool for you to use to make games with.  It uses StonScript, a LUA-like language for coding. I personally think it’s an exceptional product and I look forward to using it as long as I can, or until I need more!

Arcana Update

Tuesday, August 18th, 2009

The game previously known as Recombiner has been going by the working title Arcana: Spell Duel.  There’s a cuople threads about it over on TouchArcade where I post frequent dev updates.  I’ve had some vacationing and a lot in life going on but I found some time to get some playtesting in and some new features added. I’ve finished adding in the replacement player, using my existing customization system and player. I added in new skin color options and all the clothing options for a really wide range of appearances. Though the players ingame aren’t using the custom settings yet ;)

I’ve also added in a battle scene system and am building some new environments.  I am using one large outdoor map right now with several predefined locations for battles for now.

Anyway, the purpose of this album is to show off the new interface (work in progress) and the customization options quickly.
I’m shooting for end of August for submitting to the store. Online battles are working, just a big list left to do and balancing, etc.
Enjoy!