Archive for December, 2009

December Update

Monday, December 28th, 2009

I was just reminded from a friendly email that I haven’t posted here in awhile :)  I’ve been really busy wrapping up the year and continuing development on DangerLands, some other games, and, as always, working full time for  Gamesville.  I handle video ads and do quite a bit of Flash game development for the day job, and it’s a lot of fun!

To sum up: Been Busy Coding!

DangerLands development has been going strong (with the natural exception of the usual Thanksgiving and Christmas slowdowns) and I’ve gutted the network code to move away from the click-to-move control style into a joypad/keyboard style movement by popular request. It sucks up a ton more network traffic, yes, but is very much worthwhile interms of movement precision and world immersion. It took a few weeks to do this one thing, and it still needs tuning, but it works!  In the process, I developed some really cool server architectures which enable us to fire up a DangerLands zone server on any network-enabled device.  This should let us run instances, let people build their own zones, and reduce our infrastructure costs dramatically.

I’ve been posting on some other places too lately (not blog persay) but lots of little updates about DangerLands over on the DangerLands site and on TouchArcade, where there is a lengthy thread about the game.  There is also a private messageboard we use for DangerLands dev with over 300 posts, but it’s private and lots of top secret confidential take-the-world-by-storm type stuff.

The DangerLands team has between 2 and 4 people on it, depending on what’s going on.  We’re all art-timers, and I am still doing all the development/coding.  I’m not doing world design, which is a good thing.  That’s being handled primarily by Winin, and he’s been posting some blogs about his experiences over on Multiplaying.net.

We recently announced that we are expanding the cross-platform nature of the game to include Facebook. It will probably end up being the primary platform for DangerLands in a casual gameplay sense if my hunch is correct.

So, this is really gearing up to be an awesome 2010!  And… I’ll try to post more :)